This page has a collection of screenshots from a few of my graphical QBasic programs, just to point out my long-time interest in graphics programming. There is also a video compilation at the end of the page.
All the following screenshots are in their full 320x200 resolution.
Some investigation of custom drawing techniques and animation:
3D projections from simple orthogonal tests to perspective projections done with basic trigonometry:
At one point, I spent a lot of time on blurring techniques (and generating procedural graphics):
Palette animation:
Games, game graphics (also a RPG-style game map editor):
Tile-based graphics were more or less successful:
I put a lot of effort into software rasterization techniques and 3D-related stuff:
Some (very simple) raytracing:
Miscellaneous graphics techniques:
Sprite graphics and such, even a proper editor for sprites:
WARNING: May be nauseous / epileptic (some parts have been speeded up, and there is some additional flickering).